by Mike

It seems some of you are under the impression that the update isn’t out yet because we’ve just decided to be lazy and not work on the game. I guess this is a little bit our fault.

We made the mistake of working 80+ hours a week for the first year of development, setting unrealistic expectations for development pace. We pushed out huge updates really quickly because we were insanely inspired and excited to work on the game. We also were fortunate enough to not have anything getting in the way of developing all day every day.

Now we’re over a year into development. We’re at the final stretch and things are slowing down. We’ve both got stuff going on outside development, but we’re working over 40 hours a week. I’d still call that a lot, but it’s noticeably slower and I apologize for that.

To address some specific concerns: me streaming, tweeting, ect happens in my off time. Believe it or not, I’m a person and I exist when I’m not writing code. Sometimes I exist streaming with my friends. Sometimes I exist tweeting while code compiles or I’m having a lunch break. Sometimes I exist when I’m out tweeting pictures of diner milkshakes. That doesn’t interfere with development, and harassing me because of it is a pretty shitty thing to do. So don’t fucking do it.

Travis and I are both still working plenty hard, and the patch will be out when it’s out. We keep adding more content to it to make it even cooler, so our release estimates keep getting blown out of the water. I’d rather release a big exciting patch than a bunch of little boring ones. I’m not gonna make the mistake of trying to put another date on it, but there will be an update and it will be great.

I understand that the complaints are coming from a vocal minority, and I appreciate all of you patiently waiting for the patch. I do think that the concerns were worth addressing though. Hopefully this shed some light on the current situation.

Paranautical Activity Update Update

by Mike

Hey guys, just a quick update to let yall know that we’re still alive and the update is still happening. Life has been throwing lots of curveballs at us lately, which has slowed down the patch a bit, but it’s definitely still happening. It’s going to be the largest patch the game has ever seen, and change the game in lots of huge and great ways, so hopefully it’ll be worth the wait! 

Paranautical Activity Update

by Mike

As I’m sure many of you have noticed, the multiplayer patch didn’t come out on the 14th. We realized shortly before the scheduled release of the patch that mutliplayer was going to take longer than we expected, so we started working on a content patch to be released in the very near future instead.

I’ve been tweeting about development of the content patch, and posting about it on our youtube channel (links to both in the sidebar) but I figured I might as well do a post here as well since a lot of people still seem to be out of the loop as to the state of the game.

The content patch will be out sometime in the coming weeks, and will be the biggest update we’ve ever done for PA by a pretty large margin.

I’ll be putting a juicy spoilery post about the patch with screeners and vids showing off the new content, along with explanations of how it all works in the near future.

Paranautical Activity Mulitplayer

by Mike

Just a quick update to break the silence. Paranautical Activity multiplayer is definitely a thing that is happening and is the reason for the lack of updates recently. We’ve been really busy trying to get MP working. I wanted to get some sort of video to show for it before I wrote up a post, but it’s been far too long since I’ve posted on here.

The multiplayer patch will be going live before the year anniversary of the game (february 14th) and after that the regular fast pace of updates should resume! :D

Paranautical Activity V1.7 ULTRAPATCH is out NOW!

by Mike

This patch has been tons of fun to work on, and feedback thus far is telling us it’s the best patch yet! 25 new items, more than doubling the previous count. On top of that the new powerup system, and SUPERWEAPONS! 

Here’s a (very) short trailer showing off a few of the goodies in the new patch.

Official changelog thingy:

  • added 25 new items
  • added powerups
  • added superweapons

Paranautical Activity 1.7 is Available NOW for those who bought the game from BMT Micro and IndieGameStand

by Mike

I’m expanding the playtesting group out from my small circle of youtubers out to everyone who bought the game on BMT Micro and IndieGameStand. 

See instructions in the sidebar on how to update if you own one of those versions of the game. Be sure to send feedback and bug reports via twitter, email, or the comments section of this post.

Paranautical Activity V1.7 ULTRAPATCH Commentated Video Preview

by Mike

Hey guys, just a heads up that I’ve been doing some commentated playtesting over at my youtube channel as well as live on my twitch channel. This patch is really exciting and it should be coming out very soon. (in a few days even!)

Here’s the first of many commentated playtesting sessions.

You can find the vod for my live playtesting stream here: 

P1: http://www.twitch.tv/spooderw/b/469425019

P2: http://www.twitch.tv/spooderw/b/469432905

Some highlights of what’s coming in the new patch:

  • 25 new items!
  • Superweapons - alternate weapons that are much more powerful than standard weapons, but have limited ammo.
  • Powerups - consumable upgrades that give you timed benefits. anything from 15 seconds of increased speed or damage to refilling your health/ammo.

I’ve also sent this build out to a small group of Paranautical Activity let’s players to help playtest. Green9090, Bisnap, iDubbbz and HJTenchi are the only ones to have recieved the build thus far, but I will continue to expand the testing group as the build proves more stable. Expect videos/streams of the new patch from those fellas as well.

Paranautical Activity is available NOW on Steam! HOW TO GET YOUR KEY/CODE.

by Mike

Paranautical Activity is available now on Steam via the early access program. Get it here: http://store.steampowered.com/app/250580/


Desura: Go to http://www.desura.com/collection and click “keys” next to PA, if you bought the game on Desura this will give you a steam key. Redeeming free Desura keys will not yield a free Steam key as well.

IndieGameStand: Go to https://indiegamestand.com/wallet.php and click the “Request Steam Key” button next to PA. This will give you a steam key.

Humble: If you have the initial email you got when you purchased PA, use the link in that email to go to your PA page, and click the link at the top to redeem your steam key. If you lost that email, use the Humble Key Resender to get that link, and follow the same course of action.

Kickstarter: You should have received your Humble Store code(s) via email, and can redeem a steam key via your humble library.

Groupees: Go to the groupees.com, log in, and go to “My Profile” (top right). Find the Paranautical Activity logo and click on it. Your steam key will be revealed below the image. We’re getting lot’s of reports of people who didn’t get steam keys on their groupees page. You’ll have to contact groupees about that, there’s nothing we can do on our end.

BMT Micro: You should have received your Steam key via email. Check your spam folder if you didn’t receive it. If you were gifted your code the steam key will still go to whoever initially bought it.

GamersGate: I’m pretty sure they don’t have support for Steam keys.


If based on the info above you think your code should have come through already and it hasn’t (make sure to check your spam folder for emailed keys), email us at admin@codeavarice.com. Once we verify that you have the game and have not received a code, we will make sure we get you a code.

We got greenlit! And we’re adding multiplayer Co-Op! And other things!

by Mike

Well, it finally happened. WE GOT GREENLIT! Valve greenlit a whopping 100 games, and we managed to slip through with the masses. As soon as we can get the paperwork finished for our LLC done we should be on Steam Early Access. Oh, and we did a victory stream as soon as we got greenlit, you can find a VOD of that here.

We’re also adding Co-Op. I’ve been dreading it for some time, but it’s coming along pretty well. Hopefully we’ll have some sort of teaser ready for that in a week or so. We should have the multiplayer patch out sometime this month.

Writing netcode has been really burning me out, so I started doing Let’s Plays (something I’ve been interested in trying for a while) to give me something else to occupy my mind other than netcode. I’ve also started a series of streams on my twitch channel trying to teach people how to make an FPS in Unity.

Our Kickstarter is about to end, and we managed to hit and exceed our goal. That, combined with being on steam, means hopefully money shouldn’t be much of a problem for a little while.

I can’t thank you guys enough for your continued support. Paranautical Activity has surpassed even my wildest dreams. It’s hard to believe that things are finally going so well for us.

Support Paranautical Activity on Kickstarter

by Mike

You can find the Kickstarter campaign here.

We love Paranautical Activity so much, we don’t want to stop making it! We’re deciding to let the community vote with their wallets to let us make Paranautical Activity all we ever dreamed and more.

With some proper funding, we’ll be able to add crazy amounts of content including weapons, items, enemies, room varieties, and more. As well as fun stuff like multiplayer and Oculus rift support!