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Progressionautical Activity V1.9.1 Achievement/Progression patch!

by Mike

That title might be stretching a bit for the pun, but the fact remains that the long awaited achievement patch is here! The game now has a proper unlock system, so doing stuff in game will unlock awesome stuff. Everything from bonus modes, to items and powerups, to a cool secret bonus character.

I tested the achievements pretty thoroughly, but there’s SO many of them and a lot of them are super time consuming to obtain, so I couldn’t double check everything. It’s possible that some things might be broken so if you find anything definitely let me know! I’m supposed to send builds out to press in the next few days for reviews and such, so I’m hoping to catch all the nasty bugs ASAP.

I did end up adding a teeny bit of content to this patch, and loads of tweaks and fixes. The full changelog is below:

  • added elevator ding

  • added classic mode (no ghost. cant get to 8th floor)

  • added hardcore mode (ghost. can get to 8th floor)

  • added infinite mode (ghost. repeat ghost secret to loop back to first floor)

  • added randomized mystery man character

  • added 40 new room variations

  • added new texture set for the 8th floor

  • added more fanart and sound credit to credits

  • added oculus support

  • added basic gamepad/controller support

  • added adaru to final boss waves

  • added notification in controls menu that controls have to be rebound in the game’s launcher

  • fixed items intersecting pedastal in poseidon boss room

  • fixed omni death particle not scaling with him

  • fixed Adaru humping

  • fixed ghost showing up during the credits

  • fixed dhalia’s mom superboss being completely broken on some machines

  • fixed oar acting as a jetpack

  • fixed being able to escape elevators after activating them

  • fixed N on compass sticking through the back

  • fixed battle snail not damaging you if you sit inside him
  • fixed starfish not properly reviving you with kamikaze

  • fixed evil eye causing lots of tridents to spawn

  • fixed trident vanishing when swapping to superweapon

  • fixed shops and some other rooms having cracks in the corners

  • fixed flipper making the world end with laser shotgun

  • tweaked doorframes to make them glow

  • tweaked beard+sickle combo (nerf)

  • tweaked screen shake

  • tweaked audio balance

  • tweaked some boss rooms

  • tweaked hanz pistol

  • tweaked ghost (buff)

  • tweaked credits so they return you to the main menu instead of the character select screen

The build should be live on steam now and everywhere else in the coming hours.

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