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Engine Overhaul, Scripting, And More!

by Mike

I’ve been dissatisfied with the layout of the engine for a while. And while reading this book I totally changed the way I was thinking about the code layout and how things interact. So I’ve spent the last few days moving things around, and setting up lots of cool new ways to load, render, and query assets. I am only beginning to imagine the exiting new things I can do with the new systems I have in place.

Speaking of new systems, I am implementing angelscript, which will allow me to work much faster, and give me a much more well defined line between engine and gameplay code.

Travis has been working on the world, which we have yet to see in engine because I have been knee deep in overhauling everything. Hopefully sometime next week I’ll be able to make a gameplay video showing off our test world.

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