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A long day, and a GUI Update!
by Mike
Today, I set out to write all the infrastructure that allows for multiple levels, which involved tons of new code, and modifying old code.
I did it, here is how it came out:
I have never been one to enjoy GUI programming, it is rather boring and not very challenging, and silly issues tend to arise, but this was really fun and satisfying to implement. I would say it’s still a bit WIP, but it’s neat…I like it.
This makes testing the game easier, since I can write specific levels to test different parts of the gameplay, and check for glitches.
Tomorrow, I work on the final boss…