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PA V1.9 SPOOKPATCH IS LIVE!

by Mike

The final content patch is upon us! Huge amount of content added. I say this every time, but it really does feel like a whole new game! A ghost that shows up if you take too long on a floor, gambling machines, and of course more weapons, items, characters, bosses, and more!

Check this trailer for a small taste of the goodies:

And as always full list of changes is as follows:

  • added 3 new bosses

  • added bouncer character

  • added 15 new items

  • added 3 new weapons

  • added superbosses

  • added casino special room

  • added a ghost that shows up and wrecks your shit if you stay on a level too long

  • added secret 8th floor

  • added new final boss fight for the 8th floor

  • added impact sounds for bullets

  • added ambient sounds for bullets

  • added fuse sound to bombs

  • added indicators in the elevators for what floor you’re on to replace the dumb HUD indicator

  • added random character button to character select

  • added vsync option to graphics menu

  • fixed text popup being colored wrong for powerups

  • fixed some superweapons not being centered on item pedastals

  • fixed new powerups not being able to spawn from power of the gods item

  • fixed explosive barrel fire going through platforms

  • fixed map going outside HUD bounds

  • fixed weapons not hitting enemies at point blank range

  • fixed being able to get into rooms without activating them when you have the mushroom powerup

  • fixed the rocket launcher not reloading properly when switching to superweapon

  • fixed being able to overcharge the sickle and crossbow

  • fixed bomb bros leaving behind fantom bombs

  • fixed item descriptions not being sized right after taking mushroom.

  • fixed random exploding sound triggering when entering some floors

  • fixed spawn room retaining early game textures in the late game

  • fixed tenchi and namenlos shooting through objects

  • fixed dynomite having the wrong health stat in character select

  • fixed not being able to pause when you have 0 health with the shell

  • fixed harp item’s strings not matching up to the harp itself.

  • fixed some spinning items not stopping when the game is paused

  • fixed menus being cut off at non-16:9 resolutions

  • fixed stuttering when looking at items for the first time

  • fixed options menus not returning to the root menu when unpausing then pausing again

  • fixed launcher image not being sized correctly

  • fixed scissors item being too low on pedastal and intersecting it

  • fixed coin sound getting ridiculously loud when grabbing lots of coins

  • tweaked plasma balls to make them spawn blood particles when hitting enemies

  • tweaked drop rates

  • tweaked character select to start on different character every time the game is run.

  • tweaked map to center it on player

  • tweaked final boss fight to make it harder

  • tweaked boss health bar to make transitions smoother

  • tweaked special room frequency

  • tweaked special floor frequency

  • tweaked left hand to cause it to stop superweapon ammo from dropping

  • tweaked gileads gun (buff)

  • tweaked mermaid boss (buff)

  • tweaked banshee boss (buff)

  • tweaked can o beans to do poison damage (buff)

  • tweaked hanz pistol (nerf)
  • tweaked bullet physics

  • tweaked HUD to show collected items

  • also a bunch of stuff I probably forgot.