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Progress on the megaupdate

by Mike

Since this patch is pretty huge, and is probably going to take another week or so, I figured I’d do a little write up on exactly what has been implemented. As well as what is still to come.

We implemented what is most likely all the new items coming in 1.4. There are 7 of them. I might add 2 more, but those are pretty complicated code wise, and I don’t want to push the patch back a few days for only 2 items.

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Both of the new regular enemies are implemented. A flying skull named Skortch and a surprisingly agile undead soldier named Die Namenlos.

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Both of the new weapons have also been implemented. A rocket launcher and a Sickle. The sickle is a melee weapon like the trident, but it returns to you after being thrown. I’ve temporarily removed the Trident from the game.

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Travis remade the HUD.

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We added 2 of the most requested features: an indicator for when you’re taking damage, and an invincibility timer. Here’s what the HUD looks like when you’re taking damage:

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We have also begun working on the new room layouts for 1.4. There will be 55 new rooms in 1.4 if my math is correct. We’re shaking up the room design with some big new props.

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I’ve also been fixing bugs and re-balancing the game.

All we’ve got to do now is implement the 5 new bosses and 2 new minibosses, as well as make some more rooms.