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Eris Pre-Alpha Preview 4

by Travis

Hello again people, this is Travis of Code Avarice. I figured I could give Mike a break at typing this evening and do the write up for this week. 

Very exciting week for me personally, this week… as I veered away from character modeling for a bit and got into some hard surface stuff. Two totally different processes of the same result. Gives me a headache when I think about it sometimes… lol, Anyway, this brings me to our accomplishments for this week. 

As I have spent most of my week on building a turret for our defenses, Mike also worked in the same direction. He gave the turret a brian and the ability to choose targets. Turrets will scan the area until an enemy comes into their view, if multiple enemies come into their view, the turret will decide which one is the most pressing threat, and attack it. 

Also on the agenda was more work on the pack mentality AI that we have been seeing to date. He has given them the ability to choose whom to attack based on proximity and threat. For instance.. if you were present in or near a tower they were trying to take, some of the pack would choose to attack you instead of taking back the tower.. the remainder continue on to the console.

Mike also put some time into the team system infrastructure. In multi-player you will be able to join and leave teams as you choose. Towers will be shared among all members of a given team, so you can all place defenses. Anyone not on your team will be attacked by your turrets. This is going to be one of the most interesting parts of the game for me. Its my kind of battle.. mano a mano..\m/\m/

Ok friends and neighbors, that concludes or write up for this week of 7/12. It was a good week. Big plans for next week, so stop back and check it out. Thanks for stopping and a HUGE thanks for your support. 

Travis \m/\m/

Code Avarice